MACHINEFY

DESCRIPTION

This project was born from the idea of creating computer speech using its language and aesthetics.

Is a computer capable of creating a story from its memory? A computer always identifies what it sees from pixels, bits or binary code.

With this in mind, I've thought about a project that simulates the computer understanding, giving to it some powers established by me.

This understanding has been limited with three perception levels: real or human, oneiric and artificial.

Real level: the visualization is not altered, there aren't filters nor effects. This represents the human understanding, and the computer can see and hear as us. In this level the computer simulates a human conscience.

Artificial level: the image is encoded with Ascii code. This filter wants to show the most internal visualization through code. Audio is also manipulated with the Flanger effect, which transforms audio into a metallic sound. It simulates the machine internals to understand the image.

Oneiric level: this represents the intermediate level between the human and the artificial conscience. It wants to show this middle point between consciousness and unconsciousness. A place represented by the oneiric, as if the computer was waking up or entering into a dream. To simulate this I used a pixelation filter. The image is transformed with different sizes of pixels, as if the computer was focusing what it sees to understand it. The audio is also transformed with a Delay effect (like an echo), in order to highlight this semi-consciousness state in this oneiric world.

This project is a part of an experimentation process with the computer, its context and the information it processes from different perspectives, like in this case: what are understanding and interpretation.

Next you can see the Machinefy demo, built with Flash ActionScript 3.0. It works with the famous Bruce Lee's interview video. The program "decides", using random systems, which part of the video it has to jump to and which perception level it has to show. These random systems calculate these decisions, and how long these decisions persist.

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